As any significant prize-giving event draws close, one notices a clamor for introducing fresh award types to recognize overlooked contributions and satisfy the passions of enthusiasts who have specialized interests.
Another commentator made the case advocating for terror-themed awards. It would be amazing. The same goes for board games, representing a passionate advocate's mission. However, I must insist when I prioritize because like all single-minded supporters, I possess a compelling case backing this proposal stands as crucial and important of all. Here's the proposal: We need an award type for logic-based games.
Categorizing Game Types
Organizing artistic expressions isn't exact; opinions vary greatly, and typically start arguments resulting in unclear classifications. There’s a reason movie academies steer clear of genre categories. However, it represents a necessary evil within the realm of gaming, which are so diverse it's challenging to consider them one unified medium.
To recognize the complete range of interactive entertainment excellence to gain proper attention, and for games of all stripes to compete fairly, genre categories are essential.
Current Gaming Award Categories
Prominent interactive entertainment events presently include award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories actually cover a lot of ground, and you can find room accommodating various experiences.
This doesn't apply to puzzle games. No suitable classification appears to accommodate them. Examine these examples from recent excellent titles, all very different: the architectural riddles from a specific release, intense tile-matching of another game, engaging interpersonal challenges of a third title. What category would fit them among existing types? Simply put, no category fits.
Acknowledgment Issues
Numerous examples exist of brilliant puzzle games released every year without proper recognition at major award shows, if they accidentally match for categories like Handheld titles, Virtual reality experiences, and the highly challenging Indie races.
- An iconic brain-teaser wasn’t nominated for anything in 2014
- Another creative title missed out during that ceremony
- A beloved organization game was overlooked in 2021
- Just some puzzle games managed to sneak into small studio or handheld classifications
Value of Brain-Teasers
Frequently they represent small games, yet the craft of the puzzle game is of massive significance. Famous handheld logic titles rank among most engaged experiences in the world maintaining this status for an extended period.
The legendary block-stacking game challenges well-known building titles claiming status as best-selling game of all time; it additionally competes for top gaming experience. Puzzle games are foundational to the art of video games, and they are in conversation with almost every other genre.
The Solution and Justification
Logic titles wouldn't face this problem. You could fill multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, given the need to exclude so many good games out.
Restating the point, these are games without proper classification at major gaming awards. Brain-teaser creators are working at the hard edge interactive creation, creating some of most fundamental forms of gaming itself. Similar to movie stunt professionals, they deserve recognition. We shouldn't delay 35 years.